These are in-game screenshots of my work in the Unreal 4 engine. All the modeling/texturing/lighting was by me unless otherwise specified.
The bloody handprints on the wall are procedurally generated and can be created at run-time for an animated effect.
This image was used as promo material for a kickstarter campaign.
A pipe leaking tongues... because what else would you expect in a nightmarish world?
A fairytale forest full of fog. The trees were created with Speedtree.