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In-Game Screenshots

These are in-game screenshots of my work in the Unreal 4 engine. All the modeling/texturing/lighting was by me unless otherwise specified.

The bloody handprints on the wall are procedurally generated and can be created at run-time for an animated effect.

The bloody handprints on the wall are procedurally generated and can be created at run-time for an animated effect.

This image was used as promo material for a kickstarter campaign.

This image was used as promo material for a kickstarter campaign.

A pipe leaking tongues... because what else would you expect in a nightmarish world?

A pipe leaking tongues... because what else would you expect in a nightmarish world?

A fairytale forest full of fog. The trees were created with Speedtree.

A fairytale forest full of fog. The trees were created with Speedtree.